Modding

Modding

Learn how to mod Ostranauts: most game data is in plain-text files for easy editing, ship editor import/export, and community resources.

Plain Text
Data Format
Yes
Ship Editor
Limited
Location Mods

Introduction

Ostranauts has extensive modding support with most game data in plain-text files for easy editing. Players can import ships between save files and the ship editor, and make ships appear for sale or as derelicts in the boneyard. The main limitation is adding custom locations which is restricted by assembly constraints. Community mods include a Russian localization with optimization. Join the Blue Bottle Games Discord for the modding channel to share ideas and learn from experienced modders.

Modding Capabilities

FeatureStatusDetail
Plain-text dataFullMost game data editable as text files
Ship editorFullImport/export ships between saves
Custom locationsLimitedRestricted by assembly constraints
Item IDsNo checkNo uniqueness checking for conflicts
Community modsGrowingRussian localization, Discord channel

Modding Features

S

Plain-Text Data

active

Most game data in text files for easy editing; wide variety of data modifiable

AccessDirect file editing, no special tools needed
ScopeShip data, item properties, game parameters
A

Ship Editor Import/Export

new

Import ships between save files and editor; make ships appear for sale or as derelicts

ImportShips between saves and ship editor
BoneyardMake custom ships appear as derelicts
B

Limitations

expired

Custom locations restricted; no item ID uniqueness checking for conflict prevention

LocationAdding new locations restricted by assembly
ConflictsNo item ID uniqueness check — mods may clash
A

Ship Import/Export

new

Import ships between save files and editor; make custom ships appear for sale or as derelicts

ImportBetween saves and ship editor
BoneyardCustom ships as derelicts or for sale
B

Item ID Conflicts

expired

No uniqueness checking for item IDs — mods may clash with each other or base game

IssueNo item ID uniqueness checking
ImpactDifferent mods may create conflicting items

Core Mechanics

Most Ostranauts game data exists in plain-text files for easy editing, making it highly moddable. The ship editor supports import and export between save files, allowing custom ships to appear for sale or as derelicts in the boneyard. The main limitation is adding custom locations, which is restricted by assembly constraints. There is also no item ID uniqueness checking system, meaning mods may conflict with each other. Community mods include a Russian localization with optimization. Join the Blue Bottle Games Discord for the modding channel to share ideas and learn from experienced modders.

Advantages

Plain-text data files make modding accessible to anyone without programming knowledge. The ship editor import/export system enables sharing custom ship designs. The active Discord community provides modding support and collaboration opportunities. The game's modular architecture means most data can be modified independently. Russian localization mod demonstrates that significant content modifications are feasible.

Challenges

Adding custom locations is severely restricted by assembly limitations, preventing modders from creating new stations or destinations. There is no item ID uniqueness checking, meaning different mods may create conflicting items with the same IDs. The modding community is relatively small compared to more popular games. There is no Steam Workshop integration for easy mod distribution. Documentation for modding is limited to community Discord knowledge. Complex modifications may break with game updates.

Frequently Asked Questions

How do I start modding Ostranauts?+
Most game data is in plain-text files that can be edited with any text editor. Locate the game data directory in your installation folder. Start with simple modifications like adjusting item prices or ship parameters. Use the ship editor to import and export custom ship designs. Join the Blue Bottle Games Discord for the modding channel to learn from experienced modders and share your creations.
What are the modding limitations?+
The main limitation is adding custom locations, which is restricted by assembly constraints. There is no item ID uniqueness checking system, meaning different mods may create items with conflicting IDs. The modding community is relatively small, so documentation and support resources are limited. Complex modifications may break when the game is updated to new versions.
Can I make custom ships appear in the boneyard?+
Yes. Use the ship editor to design your ship, then export it. Through modding the game's data files, you can make custom ships appear for sale at the ship broker or as derelicts in the boneyard. Import ships between save files to test designs. The Russian localization community mod demonstrates that significant data modifications are feasible.

Quick Tips

💡

Most game data is in plain-text files — edit with any text editor, no programming required

💡

Use the ship editor to import/export custom ship designs between save files

💡

Make custom ships appear as derelicts or for sale by editing game data files

💡

Adding custom locations is restricted — this is the main modding limitation

💡

Join Blue Bottle Games Discord for the modding channel — community support and idea sharing

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