Ship Parts

Ship Parts

Complete reference for ship components: thrusters, reactors, batteries, air pumps, life support, tools, and specialized equipment.

5+
Brands
10+
Tools
2
Battery Brands

Introduction

Ship parts in Ostranauts come from multiple brands with different characteristics. Minimum flight requirements include a navigation station, at least one thruster and intake, antenna, transponder, and a battery. Power systems range from basic batteries to fusion reactors providing infinite power and interplanetary torch drive thrust. Life support includes HVAC systems, air pumps, O2 pressure alarms, and CO2 filtration. Tools include cutters, screwdrivers, welders, prying and soldering tools, with power tools requiring brand-specific charged batteries.

Ship Component Brands

BrandProductsNotes
BinghamBatteries, EVA chargersReliable, charging stations at port
GottBatteries, power tools, angle grinderTools drain batteries quickly
HorangPlastHak hacksaw, PlaScrew driverHand tools, reliable
WeberLance laser torchMulti-function: cut + weld + solder
HalvorsonFriction stir welderSpecialized welding tool

Component Categories

S

Power Systems

Batteries for basic ships; fusion reactor for infinite power and torch drive

BasicBingham + Gott batteries
AdvancedFusion reactor + torch drive for interplanetary
S

Life Support

HVAC system, air pumps, O2 pressure alarms, RCS intakes and thrusters

AirGas equalizes through open spaces automatically
FilterCO2 filtration system critical for sealed rooms
A

Tools & Equipment

Cutters, screwdrivers, welders, prying tools; power tools need brand-specific batteries

Key BrandsGott, Weber Lance, Halvorson, Horang
WarningGame prioritizes old hand tools over power tools — throw out hand tools
A

Tools & Equipment

Cutters, screwdrivers, welders, prying tools; power tools need brand-specific charged batteries

Key BrandsGott, Weber Lance, Halvorson, Horang
WarningGame prioritizes old hand tools over power tools
B

Signal Boxes & Switches

SB-8011 signal boxes and power switches manage electrical routing between ship systems

TypeSignal box SB-8011 + power switches
FunctionElectrical routing and system isolation

Core Mechanics

Ship components come from multiple brands with varying characteristics. Bingham makes reliable batteries and EVA charging stations at port. Gott produces batteries and power tools that drain quickly — buy a Gott battery charger from the supplies shop. Horang makes hand tools like the PlastHak hacksaw and PlaScrew screwdriver. Weber produces the Lance laser torch (multi-function: cut + weld + solder). Halvorson makes the friction stir welder. Key note: the game prioritizes old hand tools over power tools when both are present — throw out hand tools to ensure power tools are used. Signal boxes (SB-8011) and power switches manage electrical routing.

Advantages

The multi-brand component system adds depth to equipment choices — each brand has strengths and weaknesses. The condition system creates a meaningful repair economy. Power tools dramatically improve efficiency over hand tools. The minimum flight requirements are clear and achievable, providing natural progression from basic battery power to fusion reactor technology. The tool-specific battery requirement (Gott tools need Gott batteries) adds logistical planning to operations.

Challenges

Basic components like O2 and CO2 sensors are frustratingly rare despite being essential for ship life support. Battery brand incompatibility (Gott tools need Gott batteries) adds unnecessary complexity. Hand tools being prioritized over power tools is a counter-intuitive mechanic that trips up new players. Component condition degrades over time requiring constant monitoring. The lack of item ID uniqueness checking means modded items may conflict with base game components. Power tools drain batteries quickly, requiring frequent recharging.

Frequently Asked Questions

What are the minimum flight components?+
Navigation station, at least one thruster and intake, antenna, transponder, and a battery. These are the absolute minimum for undocking. Beyond that, add HVAC systems, air pumps, O2 pressure alarms, and CO2 filtration for safe crewed flight. A fusion reactor upgrades from battery power to infinite energy with torch drive capability.
Why do my power tools not work?+
The game prioritizes old hand tools over power tools when both are in inventory. Throw out old hand tools to ensure power tools are used. Also, power tools require brand-specific charged batteries — Gott tools need Gott batteries, which drain quickly. Buy a Gott battery charger from the Supply Kiosk and keep spares charged.
How do I get rare components like O2 sensors?+
O2/CO2/pollutant sensors are frustratingly rare in the base game. Check all storage bins in derelict ships carefully. The Fixer at Mescaform bar may occasionally stock rare components. Community discussion has highlighted this rarity imbalance as a known issue that may be addressed in future patches. Some modders have addressed this by editing game data files.

Quick Tips

💡

Gott tools drain batteries quickly — always buy a Gott battery charger from the Supply Kiosk

💡

Throw out old hand tools: the game prioritizes them over power tools when both are in inventory

💡

Bingham chargers at the port are for EVA suits; Gott chargers at Supply Kiosk for power tools

💡

Nitrogen is cheaper than oxygen — use it to reduce oxygen loss when depressurizing rooms

💡

The Miura Hydra RCS Intake Regulator is lost technology contraband — available from the Fixer

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